30-Stamina Edition
Health | Attack Interval | Attack Damage (With Boost) | Special Move Damage |
---|---|---|---|
990,000 | 1 | 6,152 | 7,040 |
Turn Number | What Chopper will Do |
---|---|
1 | Lock all 4 Crew-members (Captains will remain unlocked) |
2 | Boost his own Attack (Will not do any damage) |
3 | Attacks normally |
4 | Lock all 4 Crew-members (Captains will remain unlocked) |
5 | Boosts his own Attack (Will not do any damage) |
6 | Attacks normally |
7+ | Repeat Turn 5 and 6 |
When 20% of below Health | Uses Special Move constantly |
Recommended Subs
– Golden Pound Hammer, Usopp
– Strong QCK Units
This team really needs no introduction. Whitebeard can clear Monster Chopper fairly easily. Simply plan your HP, aim and fire. Usopp is a must to ensure survivability and stalling should not be an issue. If you can create a scenario where you can stall up your Whitebeard’s special, you can chunk 51% of Chopper’s health and finish it off no-sweat. If not – well you should still be able to burst him without too much hassle.
– Golden Pound Hammer, Usopp
– Strong QCK Units – Special mention to Diablo Jambe Sanji/Hina
Just like Whitebeard, Golden Pound Usopp is a must-include. Due to the team’s general lack of tankiness (compared to something like Jozu), the ability to finish off foes while taking minimal hits is important. This battle will be slightly tougher than Mihawk, but Gear Third teams have been shown to clear it.
– Golden Pound Hammer, Usopp
– Other Strong QCK Units – Special mention to Diablo Jambe Sanji
Jozu teams will be a common sight in this Raid Boss encounter. An adequately levelled Jozu team should be able to clear this island without too much hassle. They can tank the hits Chopper throws and give a little bit back. With the recent addition of Hina and Killer, the team should be able to secure a turn of decent to good orbs for offensive power. There isn’t much difference between the attack damage and special, so players shouldn't have too much problems here.
– Golden Pound Hammer, Usopp
– 1 Strong QCK Unit – Hina/Diablo Jambe Sanji
– Sergeant Coby (Next Fortnight Character) – Must have lowered Special so you can activate.
Killer teams have cleared both 30-Stamina and 40-Stamina runs of the island. As such, Killer teams will be recommended as one of the better teams to take on Chopper. While Global does NOT have Kaku who is a QCK Orb-booster, players should have access to Sergeant Coby who is a PSY Orb-booster. Since Killer’s initial 3 units doesn’t do damage any ways, Coby should be able to be used as an adequate replacement for Kaku. I WILL suggest Iron Mace Alvida, Smooth-Smooth Fruit if you need extra stalling time.
This refers to the pure “double Portgaz D, Ace teams”, the advice here will be similar to Killer. Hammer Usopp and hit hard. If you need more stalling, run Alvida should be able to buy you sufficient time to clear Chopper. This will take higher level subs compared to Jozu due to the fact that you do lack health and cannot tank hits as well. However, if you levelled your QCK characters well, this should be a fairly easy fight.
Nerfertari Vivi Teams – Laboon and Lion Song: Roronoa Zoro Variations
Recommended Subs
– Hawkeye Mihawk (5-Star for Lion Song: Roronoa Zoro/Dracule Mihawk (4-Star for Laboon)
Vivi teams should be able to clear Monster Chopper fairly easily. As usual, the problem will lie in their ability to clear the mobs (stages pre-Chopper) rather than the Raid Boss. Bandai actually tagged the mobs with a little bit of defence so it may be harder for Laboon teams vs Zoro Teams. However with sufficient attention, it is an assured victory.
Recommended Subs
– Hawkeye Mihawk (5-Star for Lion Song: Roronoa Zoro/Dracule Mihawk (4-Star for Laboon)
Vivi teams should be able to clear Monster Chopper fairly easily. As usual, the problem will lie in their ability to clear the mobs (stages pre-Chopper) rather than the Raid Boss. Bandai actually tagged the mobs with a little bit of defence so it may be harder for Laboon teams vs Zoro Teams. However with sufficient attention, it is an assured victory.
Video Walkthrough:
Health | Attack Interval | Attack Damage (With Boost) | Special Move Damage |
---|---|---|---|
1,820,000 | 1 | 10,072 | 9,240 |
Turn Number | What Chopper will Do |
---|---|
1 | Lock all 4 Crew-members (Captains will remain unlocked) |
2 | Boost his own Attack (Will not do any damage) |
3 | Attacks normally |
4 | Lock all 4 Crew-members (Captains will remain unlocked) |
5 | Boosts his own Attack (Will not do any damage) |
6 | Attacks normally |
7+ | Repeat Turn 5 and 6 |
When 20% of below Health | Uses Special Move constantly |
Recommended Subs
– Golden Pound Hammer, Usopp
– Strong QCK Units – Special mention to Diablo Jambe Sanji/Hina
– Sergeant Coby (Next Fortnight Character) – Must have lowered Special so you can activate.
This team really needs no introduction. Whitebeard can clear Monster Chopper fairly easily. Simply plan your HP, aim and fire. Usopp is a must to ensure survivability and stalling should not be an issue. If you can create a scenario where you can stall up your Whitebeard’s special, you can chunk 51% of Chopper’s health and finish it off no-sweat. Sergeant Coby is added to give the team a little more burst power (since Kaku isn’t released yet), the extra 1.5x Multipliers to orb for 2 turns is massive for the team.
Recommended Subs
– Golden Pound Hammer, Usopp
– Strong QCK Units – Special mention to Diablo Jambe Sanji/Hina
– Sergeant Coby (Next Fortnight Character) – Must have lowered Special so you can activate.
Just like Whitebeard, Golden Pound Usopp is a must-include. Due to the team’s general lack of tankiness (compared to something like Jozu), the ability to finish off foes while taking minimal hits is important. This battle will be slightly tougher than Mihawk, but Gear Third teams have been shown to clear it. Sergeant Coby + Hina combination is added for the 40-Stamina to give the team more punch, similar to Whitebeard.
Recommended Subs
– Golden Pound Hammer, Usopp – MAX Special preferred
– Other Strong QCK Units – Special mention to Diablo Jambe Sanji
Jozu teams will be a common sight in this Raid Boss encounter. An adequately levelled Jozu team should be able to clear this island without too much hassle. They can tank the hits Chopper throws and give a little bit back. With the recent addition of Hina and Killer, the team should be able to secure a turn of decent to good orbs for offensive power. There isn’t much difference between the attack damage and special, so players shouldn’t have too much problems here.
Recommended Subs
– Golden Pound Hammer, Usopp
– 1 Strong QCK Unit – Hina/Diablo Jambe Sanji
– Sergeant Coby (Next Fortnight Character) – Must have lowered Special so you can activate.
Killer teams have cleared both 30-Stamina and 40-Stamina runs of the island. As such, Killer teams will be recommended as one of the better teams to take on Chopper. While Global does NOT have Kaku who is a QCK Orb-booster, players should have access to Sergeant Coby who is a PSY Orb-booster. Since Killer’s initial 3 units doesn’t do damage any ways, Coby should be able to be used as an adequate replacement for Kaku. I WILL suggest Iron Mace Alvida, Smooth-Smooth Fruit if you need extra stalling time.
Recommended Subs
– Hawkeye Mihawk (5-Star for Lion Song: Roronoa Zoro/Dracule Mihawk (4-Star for Laboon)
– Lobsters – Special Mention to Blue Lobsters (Laboon variation only)
– Diablo Jambe Sanji/”Flower Sword” Gran Vista
Laboon teams will find 40-Stamina a struggle due to the higher defence of mobs. That being said – it isn’t impossible (I have done it many times). The recommendation here is to plan your attacks so you do not take damage from more than 1 mob at a time – stall and get Diablo Jambe Sanji/Vista’s special up. This is because in stage 4/5, there are 6 mobs with high defence that you may need to clear with a “Fixed Damage” Special.
- Level up your QCK units as much as possible. The higher the better.
- If possible/where possible, ensure you have a “Fixed Damage” special on your team ready by Stage 4/5 of Monster Chopper. Similar to Mihawk, this stage is considered the “make-it, or break-it” stage. They will have super-tough defence so be prepared!!!
The Seahorse has 6-HP each and each mob will have 5-HP each. The Seahorse will randomly lock a unit for 3 turns (if you let them live), and each mob will deal 2,000 damage. This is why Diablo Jambe Sanji always has a special mention in most teams.
We want to wish you the best of luck preparing for Monster Chopper and hope you can all collect him for your crew.