Table of Contents
- Reward
- EXP,Beri,Title
- Tips
- Stage Overview (30 + 40)
- Team Suggestions (30 + 40)
Tips:
- Turn delayer and damage reducers will help on boss stage.
- Be cautious of Stage 4/5 - it will have units that Bind. You want to avoid stalling here.
- Stall effectively to try and get your GP Usopp's Special up by the time you reach Ivankov's 50%.
This means hitting a unit with only 1 unit as opposed to all 6 at times
(don't be afraid to take hits).
The Battle
Stamina: 40-Stamina (Master)
Stages: 5
Stamina: 40-Stamina (Master)
Stages: 5
The Stages | |||||||||||||||||||||||||||
Battle 1
You encounter 5 pirates from turn 1-3.
So make sure to stall at least 3 turns here. If you want you can stall up to 4-6 turns here when taking 1425 damage from the background shooter clown.
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Battle 2
Get rid of the nons first. They deal 6000 damage each
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Battle 3
The turtle... perfect stalling here
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Battle 4 Thats the usual raidboss 4/5 stage. Elder Seahorses will chain you and the rest are just annoying high DEF mobs. Make sure you have 2 characters in your crew that have combo of 6 or higher and use them on the seahorses.
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Battle 5
Ivankov
30 Stamina: HP: 1.050.000 Pre-emptive: 4242 ATK: 2804 Buffed ATK: 4206 Special HP<20%: Heal up to 50% up to 3 times and has the same pattern as 40 Stamina
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Team Suggestions:
Keep in mind you need a 1.5x ATK ship !
F2P: Ashura Zoro / Trafalgar Law
Double Ashura makes you incredibely tanky while with a Law friend you have a good chance for [DEX] orbs and deal higher damage anyway.
Your subs will take profit from the orb manipulation.
You will want to have some specials ready when fighting Ivankov to do your combos.
Therefore you want not to stall too long on previous stages and keep your max. HP for Ivankov if possible.
Keep an eye out for the 30% mark. If Ivankov falls below the mark your battle is often over here.
So deal an All-in damage around 40% HP.
Your subs will take profit from the orb manipulation.
You will want to have some specials ready when fighting Ivankov to do your combos.
Therefore you want not to stall too long on previous stages and keep your max. HP for Ivankov if possible.
Keep an eye out for the 30% mark. If Ivankov falls below the mark your battle is often over here.
So deal an All-in damage around 40% HP.
F2P: The risky but possible Fighter
This one is pretty risky, you will have to beat Ivankov while turn delayed. You can win this easily when using Basilisk's special and have some orb luck. Then use Koala and Bellamy special for a final blow.