Vice Admirals Bustercall Raid

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Table of Contents
    • Reward
    • EXP,Beri,Title
    • Tips
  • Stage Overview (30 + 40)
  • Team Suggestions (40)



Tips:
  • Defeat marines first, then admirals, except last stage.
  • You can bring GP Usopp but not for Stage 7


The Battle

Stamina: 40-Stamina  (Master)
Stages: 8

The Stages
Battle 1

Finish them off one by one and stall without taking damage

CharsHPAttack
STR Knuckle Ensign16.000
5394
DEX Saber Ensign16.0004196
QCK Halberd Ensign
16.000
3289
PSY Pistol Ensign
12.000
2813
INT Bazooka Ensign
25.000
7347

Battle 2

Turtle heaven

CharsHPAttack
Teen Turtle6948
Battle 3

30 Stamina
HP: 150.000
ATK: 1928


Pre-emptively reduces Slasher ATK for 5 turns by 30%

Do not get him below 20% !


CharsHPAttack
Shu360.000table below
STR Knuckle Ensign16.0005394
INT Knuckle Major30.0005501
ShuSpecialAttack
0pre-emptive reduce Slasher ATK by 30% for 5 turns
every turn
2885
HP < 20%gets the full set of 5 Major / Ensign Marines around himself
from STR to INT


Battle 4

30 Stamina
HP: 280.000
ATK: 6792


Pre-emptively changes your orbs randomly including [Block], [Bomb] or [Meat].

The marines around him have low HP but high DEF
Do not get him below 20% !


CharsHPAttack
Berry Good570.000table below
Any Ensign Marine52976
+ Chains opposite attribute for 5 turns
Berry Good turnSpecialAttack
0Changes your orbs randomly including [Block], [Bomb] or [Meat].
2, 4, 6, ...Repeats the orb shuffle
4, 8, 12, ...
10.512
HP < 20%gets the full set of 5 Major Marines around himself
from STR to INT

Battle 5

Main strategy here is to get rid of the mob marines in 1 turn so they can't heal up or deal damage to you.

30 Stamina
HP: 310.000
ATK: 4758

HP<20%: 6400

CharsHPAttack
Strawberry490.000table below
DEX Saber Ensign27.0004196
QCK Rifle Major25.0002918
Heals 20.000 HP to all when a marine is damaged
PSY Saber Major25.0004311
Chains friend for 2 turns
Strawberry turnSpecialAttack
0
Chains random character for 2 turns

2, 4, 6, ...Chains random character for 2 turns
3, 6, 9, ...
6700
HP < 20%
10.000

Battle 6


Main strategy here is to get rid of the mob marines in 1 turn so they can'thurt you much or buff.

30 Stamina
HP: 310.000
ATK: 2320

Chars
HP
Attack
Onigumo
590.000
table below
DEX Saber Ensign
25.000
4196
DEX Nagitana Major
25.000
3386
HP < 20%: Half damage for 3 turns
Onigumo turn
Special
Attack
0
Reduce your combochain multiplier to a max. of 2.0 for 5 turns 

every turn

3336
2, 4, 6, ...
Chains random character for 2 turns

HP < 20%
Special damage
+ Chains 3 random characters for 2 turns
8000
Battle 7

Main strategy here is to get rid of the mob marines in 1 turn so they can'thurt you much or buff.

30 Stamina
HP: 250.000
ATK: 6600

HP<20%: 12.000

Chars
HP
Attack
Dalmatian
360.000
table below
STR Knuckle Ensign
25.000
5394
STR Bazooka Major
25.000
7486
HP < 20%: Smokescreen for ? turns
Dalmatian turn
Special
Attack
0
Debuff protector 99 turns
-
3, 6, 9, ...

9800
HP < 20%

30.000

Battle 8

Momonga



30 Stamina
HP: 450.000
ATK: 5238
Buffed ATK: 6600

Chars
HP
Attack
Momonga
790.000
table below
PSY Saber Major
25.000
4311
HP<20%: Chains random character for 2 turns
Random marines from previous stages will appear including their specials and have around 25.000 HP


Momonga turn
Special
Attack
0
Half damage for 3 turns
-
every turn
When there is free space around him he will gather a maximum of 5 random marines around him.
First time only 2 new marines
-
2, 4, 6, ...

7032
HP < 20%

9200


Team Suggestions: 


F2P: Striker

Ship required:

Special cooldown required:
GP Usopp, Alvida, Smoker on max.

Socket Abilities recommened:


3
5
2


With this crew you have 3 very nice damage reducer / delayer and deal rainbow damage.
You should have Usopp ready on Stage 4. Smoker or Alvida on Stage 5 then 6. By then your Usopp should be ready again on stage 6.

Try to mow down the marines that are attacking next turn and deal the rest of damage to the boss.
Repeat on next turn. And keep your HP as high as you can.



F2P: Slasher

Ship required:

Special cooldown required:
GP Usopp on max.

Socket Abilities recommened:


3
5
2

Well actualy you can slice through. Having GP Usopp on max is a bless.
The INTHawk special can nuke all marines around a boss and if you struggle on orbs you can definitly have one INT orb for Crocodile and switch with Doffy if needed.
Use GP Usopp on stage 6 the first time. Next should be at Momonga. So try to stall to succeed!

Alternative to Crocodile is Mr. 3 (INT)