Kuma Raid

by 16.05 0 komentar
(Mobs HP stats incomplete. I'm kinda busy this date)

Table of Contents
    • Reward
    • EXP,Beri,Title
    • Tips
  • Stage Overview (60 Stamina)
  • Recommened Characters
  • Team Suggestions (60 Stamina)



Tips:
  • Kuma will send away 1 of your characters to vacation. (Remove from play) Bottom>Middle>Top each 4 turns starting with Pre-emptive.
  • Stage 3 is very difficult if you don't have 1000+ ATK characters and at least a 2.5x ATK boost
  • Stall unlimited turns using a penguin on a pet on stage 4/5


The Battle

Stamina: 60-Stamina  (Ultimate)
Stages: 5

The Stages
Battle 1

Next turn, Shogun zombie will "Berserk" all enemies, buffing their ATK and let them attack all at once, every turn.

(I think the mummies can chain on their turn.)

CharsHPAttack
INT Shogun Zombie
100.000
?
STR Mummy x3
?
5022
QCK Mummy
?
5022
DEX Mummy
?
5022

Battle 2

Start with comboing up the Turn 1 mummyies and deal finishing blow on the turn 1 Knight.
Repeat with the other Knight afterwards and stall on the turtle, then lobster.

CharsHPAttack
STR Knight x2
?
9090
STR Mummy x2
?
5022
Turtle
5
1980
Lobster
10
3980
Has a 4 turn cooldown
Battle 3

Knights effects apply when they are damaged or it's their turn.

CharsHPAttack
Shogun Zombie
100.000
7490
Same as in Stage 1, Berserk Mode after 1 turn
STR Mummy
?
5022
DEX Knight
?
9090
Cuts your combo at 2.0 MAX.
STR Knight x2
?
9090
ATK Buff for all enemies
QCK Knight
?
9090
DEF Buff

Battle 4

Typical chaining raidboss stage.

Trick here is to blast off all the mummies and dragons, and keep a pet to stall on without a limit using a 10 ATK penguin and MISS.

If you use a Thatch in your team. Activate special right before finishing this stage.

CharsHPAttack
Elder Seastallon x2
8
?
Chains random character for 8 turns
INT Morningstar Pet
?
-
PSY Morningstar Pet
?
-
STR Mummy x2
?
5022

Battle 5

Tyrant Kuma

Quick tipps Normal, Verdana


40 Stamina Chars
HP
Attack
Kuma
2.020.000
+ 750 DEF

ATK: 7156


HP<20%: 29.290
60 Stamina Chars
HP
Attack
Kuma
3.200.000
+ 1000 DEF
detailed table below
Kumas turns
Special
Attack
0
Pre-emptive: Removes random bottom row character from play.
Debuff protection for 99 turns.
Disables damage from STR and DEX characters.
-
4
Removes random middle row character from play
9296
8
Removes random top row character from play
9296
Every 4th turn
Attack + removes a random character in the order:
Bottom -> Middle -> Top
9296
HP < 55%
Heals 90.000 HP for 3 turns.
DEF Buff for 99 turns.
-
HP < 20%
Attacks every 4th turn
90.000


Recommened Characters

 

F2P God Enel

Ship required:

Special cooldown required:
Actually none.. Unlimited stall on Stage 4

Socket Abilities recommened:

1


This matchup can work well if Kuma will remove the Penguin. You may need a heavier orb boost like Doflamingo if Hina disappears and won't fix the orbs.



Thatch house

Ship required:

Special cooldown required:
Actually none.. Unlimited stall on Stage 4

Socket Abilities recommened:

1


Quite the same. You will definitly be able to use the specials. Bottom row is useless. It's advised to have a better orb booster though.


Rayleigh

Ship required:

Special cooldown required:
Doffy, Enel, Thatch to be ready

Socket Abilities recommened:

2
1

This one is quite difficult to survive on Stage 2-3 because of the DEX Knights.
But you can do it. High RCV and [Meat] might save you. Use Thatch and Lucci special at the end of stage 4. Last hit with Enel always.
Start combo with Doffy, Ray up to Enel.


Sengoku

Ship required:

Special cooldown required:
All below 22 turns (Not sure if global has Jabra books already)

Socket Abilities recommened:

2
1

Try to get up all QCK orbs on stage 4 so you can use Lucci in boss fight and combine it with Jabra.
Ganfall can boost Sengoku if Crocodile is removed which isn't bad at all.