Table of Contents
- Reward
- EXP,Beri
- Tips
- Stage Overview (40)
- Team Suggestions (40)
Tips:
- This raid has a lot of chains so get some Anti-Chain sockets, even Lv.1 comes in handy between stage 3 and 4. Especially at Zephyr.
- Ain is not much of a problem. Just have strong ATK units.
- You can bring GP Usopp but use after the 4 turn protector has ran out.
- You will want some ATK reducer like Nami, Alvida, Perona.
The Battle
Stamina: 40-Stamina (Master)
Stages: 5
The Battle
Stamina: 40-Stamina (Master)
Stages: 5
The Stages | ||||||||||||||||||||||||||||||
Battle 1
Any of the 3 INT Cannoneers will chain PSY characters for 4 turns. Do no get hit!
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Battle 2
Stall a lot here
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Battle 3
Quick info and tipps
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Battle 4
Pre-emptively gives you full [Meat] Orbs
Hit one of the Elders with GP Usopp to defeat. ( GP Usopp and Coby hitcombos are 6).
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Battle 5
Zephyr
It's recommened to bring some Anti-Chain sockets with you, but it's not necessary with a strong crew and correct subs.
Tipp: Using max specialed Nami, Perona and GP Usopp you can block all the damage
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F2P: Garp x Garp
Reduce Zephyrs 2 attacks with Perona/Alvida and Nami. After his 4 turn protection has worn out you must use GP Usopp to delay him.
If you have some sockets, this raid will become a lot easier.
If you have some sockets, this raid will become a lot easier.
F2P: Garp x Marco burst
Variation 2 of Garp crew using guaranteed PSY orbs and the 2x PSY ATK Usopp.
Block damage with Nami first, then when you get damage use Marco to heal up.
This is some risky play and you need a max. special Marco friend to run.
Usopp may be replaceable with Story Enel but you will lose a lot burst.
F2P: Marco x SW Shanks
Block damage with Nami first, then when you get damage use Marco to heal up.
This is some risky play and you need a max. special Marco friend to run.
Usopp may be replaceable with Story Enel but you will lose a lot burst.
F2P: Marco x SW Shanks
One turn KO using all your specials : D all in crew, if you fail you'll go game over.