Z Black Arm - Zephyr Raid

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Table of Contents
    • Reward
    • EXP,Beri
    • Tips
  • Stage Overview (40)
  • Team Suggestions (40)




Tips:
  • This raid has a lot of chains so get some Anti-Chain sockets, even Lv.1 comes in handy between stage 3 and 4. Especially at Zephyr.
  • Ain is not much of a problem. Just have strong ATK units.
  • You can bring GP Usopp but use after the 4 turn protector has ran out.
  • You will want some ATK reducer like Nami, Alvida, Perona.


The Battle

Stamina: 40-Stamina  (Master)
Stages: 5

The Stages
Battle 1

Any of the 3 INT Cannoneers will chain PSY characters  for 4 turns. Do no get hit!

CharsHPAttack
Baroque Mobs
10.000
2334

Battle 2

Stall a lot here

CharsHPAttack
Turtle x3
9
1180 (4)
Battle 3

Quick info and tipps

CharsHPAttack
Ain
80.000
see table below
QCK Baroque Halberd (Orange)
10.000
2334
QCK Baroque Halberd (Red)
3000
DEF 20.000
3650
Boss turn
Special
Attack
0
Pre-emptive: Chains both middle row character for 3 turns
-
1
-
-
2, 4, 6, ...
Heals some HP
3500
3
Chains 3 left characters for 3 turns
-
HP < 20%
-
-

Battle 4

Pre-emptively gives you full [Meat] Orbs

Hit one of the Elders with GP Usopp to defeat. ( GP Usopp and Coby hitcombos are 6). 

CharsHPAttack
Elder Seahorse
6
Chains random character for 12 turns
Pirate Penguin
1000
1002
STR Baroque /
PSY Cowboy
15.000
3300
DEX Baroque Saber /
INT Cannon
15.000
3650 x2 /
5500
Seahorse
4?
1112

Battle 5

Zephyr

It's recommened to bring some Anti-Chain sockets with you, but it's not necessary with a strong crew and correct subs.

Tipp: Using max specialed Nami, Perona and GP Usopp you can block all the damage

40 Stamina Chars
HP
Attack
Z
3.500.000
detailed table below
Boss turn
Special
Attack
0
Pre-emptive: Debuff protector for 1 turn
-
1
Debuff protector for 2 turns.
Chains bottom row for 2 turns
-
2
-
-
3
Debuff protector for 4 turns.
Chains random character for 4 turns
16.000
6, 9, 12, ...
-
16.000
HP < 20%
-
36.000



F2P: Garp x Garp
Ship required:

Special cooldown required:
Nami: Tempo Mirage then another DEF sub to be ready on Stage 5

Socket Abilities recommened:

3


Reduce Zephyrs 2 attacks with Perona/Alvida and Nami. After his 4 turn protection has worn out you must use GP Usopp to delay him.
If you have some sockets, this raid will become a lot easier. 




F2P: Garp x Marco burst
Ship required:

Special cooldown required:
Nami: Tempo Mirage
Marco MAX

Socket Abilities recommened:

3



Variation 2 of Garp crew using guaranteed PSY orbs and the 2x PSY ATK Usopp.
Block damage with Nami first, then when you get damage use Marco to heal up.
This is some risky play and you need a max. special Marco friend to run.
Usopp may be replaceable with Story Enel but you will lose a lot burst.



F2P: Marco x SW Shanks
Ship required:

Special cooldown required:
Nami: Tempo Mirage then another DEF sub to be ready on Stage 5

Socket Abilities recommened:

3



One turn KO using all your specials : D all in crew, if you fail you'll go game over.